#include "Renderer.h"




//
//	InitShaders
//
void Renderer::initShaders() {


	//struct shadername {
	//	string vert;
	//	string frag;
	//	string geom;
	//};

	//shadername names[MAX_SHADER];

	//names[FLAT_SHADER].frag	= SHADER_PATH + "default.vert.glsl";
	//names[FLAT_SHADER].vert	= SHADER_PATH + "flat.frag.glsl";




	//// Set all to null pointer
	//for(uint i = 0 ; i < MAX_SHADER ; ++i) {
	//	shader[i] = NULL;
	//}

	//// Attempt to load the default shader
	//shader[DEFAULT_SHADER] = Shader::FromFilenames("../Shaders/default.vert.glsl", "../Shaders/flat.frag.glsl");

	//// Load all other shaders
	//for(uint i = 0 ; i < MAX_SHADER ; ++i) {
	//	
	//}

};